Once more, Japanese players are notable for their huge spend here – Mihoyo earned $624m from 6.2m players in Japan, compared to the US, for example, which has over twice the installs (16m) but has spent less than Japan ($517m). Top performing months were Oct 20, when Mihoyo earned $172m, then Sept 21 ($168m) and Jan 22 ($161m). The picture on downloads is a little different, with China top (28m) but the US second (16m) and Russia third (8.9m), with Indonesia (7m) and Japan (6.2m) completing the top five. Sensor Tower suggests the total consumer spend has reached $3.7bn, but does not break out downloads.Īccording to the Appmagic data, China leads the way on revenue, with Mihoyo earning $984m to date there. Genshin Impact has hit $3.7bn in total consumer spend and 127m downloads on its second anniversary.Īppmagic data suggests Mihoyo has racked up 127m downloads and earned $2.8bn from the title since launch in September 2020, a figure which does not include platform fees.
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